It's not hindering other characters as much, so you should be good to go! Hopefully, your GM feels the same way. Only Druid, Ranger, Sorcerer, Wizard, actually get access to Fog Cloud on their casting spell list. The second easiest way is to gain advantage. It caused a cloud of fog to emanate from the point of origin, obscuring sight and concealing those within. 9 Answers Sorted by: 32 The easiest way to avoid the penalty of the Drow on prime material plane campaigns, is to only play Drow in campaigns which take place indoors, underground, or mostly at night. The sphere spreads around corners, and its area is heavily obscured. A fog cloud could be stored in a small flask known as a vapor bottle. You create a 20-foot-radius sphere of fog centered on a point within range. (Cleric) is just too important for a Sunlight Sensitive drow to not pick up. Otherwise, I would say this is a good strategy to play out as a drow wizard, or even as any drow or sunlight sensitive character with access to that spell. 1 Answer Sorted by: 24 In most cases, Fog Cloud is better than Darkness Fog Cloud is a very good spell, but there are some instances I will bring up why it isnt the best compared to Darkness. Fog cloud, formerly known as Veridons cloud, was a conjuration spell that created a fog. Fog Cloud may be slightly useful for hiding and ducking in and out of. And you'll definitely risk that cloud cover "poofing" out of existence after taking a hit or if a gust of wind blowing 10mph comes by. So your action list from then on is limited if you need concentration on another effect. Keep in mind, you'll need to hold concentration on the spell the entire time (1 hour). Depending on your GM, they should allow this to have you set in bright light (or dim light at most, but I wouldn't allow that myself) since you're not within the cloud itself. I would think it would work this way if you're able to cast it with the origin point set at least 30 ft above you(or some distance away within 120 ft towards the sun depending on the time of day), and you stay within the cloud's shadow (20 ft radius / 40 ft diameter). Furthermore, it's a form of BFC in and of itself, which is arguably its main use.Monstrous Compendium Vol 3: Minecraft Creatures fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). It punches a large hole into whichever cloud BFC spell, providing a way through, and can punch further holes if/when you change directions as a BA on subsequent turns. Cone of Cold D&D 5e Wiki Fandom Explore Monsters Character Spells in. Advantages Fog Cloud Long Range Utility spells with long ranges (120 feet) have more flexibility than those with less. That is to decrease the vision of anyone looking through the smoke, ally, or enemy. The sphere spreads around corners, and its area is heavily obscured. Is Fog Cloud Good in 5e Fog Cloud might not be a flashy offensive or powerful defensive spell, but it does its job well for its purpose. It's like a leaf blower and it is designed to be a hard counter to Fog Cloud.It does help counter everything from the humble fog cloud all the way up to incendiary cloud, but it's a good enough spell in its own right even without the strafing ruling. Fog Cloud 1 Conjuration Casting Time: 1 action Range: 120 feet Target: A point within range Components: V S Duration: Yes Up to 1 hour Classes: Druid, Ranger, Sorcerer, Wizard You create a 20-foot-radius sphere of fog centered on a point within range. The line is there for the duration if you move, you move the line. Gust of Wind is a persistent concentration effect that generates wind that is more than strong enough to disperse the fog generated by Fog Cloud. Gust of Wind: "A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's Duration."įog Cloud: "It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it."
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